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AI Insights · Timothy · October 2024

Top 5 3D Anime Games in Ecuador Q3 2024: Unified Platform Insights

Explore the performance trends of the top 5 3D anime games in Ecuador for Q3 2024, highlighting downloads, revenue, and active user metrics.

Top 5 3D Anime Games in Ecuador Q3 2024: Unified Platform Insights

In the third quarter of 2024, the top 3D anime games in Ecuador showcased varied performance metrics across downloads, revenue, and weekly active users, according to data from Sensor Tower. Here's a detailed look at how these games fared on a unified platform.

Genshin Impact, developed by COGNOSPHERE PTE. LTD., saw a notable fluctuation in revenue, peaking at approximately $2.4K in the last week of August. Its downloads displayed a moderate range, with a high of around 2.3K in the same period. Weekly active users remained relatively stable, hovering around 42K, with minor dips and rises throughout the quarter.

DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced varied revenue trends, reaching a high of $1.7K in early July. Downloads were quite robust, starting strong at 6.3K in the second week of July and finishing the quarter with a slight increase to 6.6K. Weekly active users saw a consistent presence around the 50K mark, with slight fluctuations.

Captain Tsubasa: Dream Team by KLab Inc. showed a decrease in revenue, starting at $1.3K in early July and dropping to around $540 by the end of September. Downloads remained relatively low, peaking at 641 in late September. Weekly active users demonstrated a stable trend, averaging around 1.3K, with a notable increase to 1.7K towards the end of the quarter.

Solo Leveling:Arise, published by Netmarble Corporation, generated the highest weekly active users among the games, consistently averaging around 86K. Its revenue peaked at $1.2K in early July but steadily decreased to around $343 by the end of the quarter. Downloads remained modest, peaking at 667 in late August.

Finally, Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. maintained steady downloads, albeit low, starting at 90 and declining to 39 by the quarter's end. Revenue saw a significant peak at $1.5K in early September before dropping to $420. Weekly active users stayed consistent, averaging around 1.3K.

For more detailed insights into these games and their performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024